Break Ball v1.60 |
COPYRIGHT BC SOFT ~ ~ ~ ~ ~ ~ ~ ~ ~ CREATED BY BRYCE
CARROLL |
WWW.BCSOFTGAMES.COM ~ ~ ~ ~ ~
~ ~ ~ ~ ~BREAKBALL@BCSOFTGAMES.COM |
| Contents: |
1-SYSTEM REQUIREMENTS
2-GAME OBJECT
3-GAME MODES
4-PLAYER CONTROLS
5-POWER UPS
6-SPECIAL WEAPONS
7-TROUBLESHOOTING AND SUPPORT
8-EXPANDIBILITY!!!
9-BUY THE FULL VERSION!!!
10-UPDATES
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| 1 - S Y S T E
M R E Q U I R E M E N T S |
Windows 95, 98, ME
Pentium II 200MHz or above is recommended
64 MB RAM
~18 MB of Hard drive Space; additional board packs require additional space
DirectX 7.0 or higher. (available for free download at www.microsoft.com/directx)
Mouse, Joystick or Keyboard
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| 2 - G A M E O B J E C
T - |
The object of the one player or team
game is to destroy all of the bricks on the screen, and advance through all 12 levels
scoring as many points as possible. When this is done, an end of game sequence will
start.
For the versus game the object is to kill the opponent. Each player has X marks
where lives would usually be. These X's track the number of lives that player
has. A player looses a life when a ball (his or the opponents) goes past his paddle
and off the screen, or when a power-ball goes past his paddle and off the screen.
The player that dies first looses.
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| 3 - G A M E M O D E S
- |
There are three different difficulty
levels. The game difficulty levels reflect the speed of the ball when each new ball
is given to the player(s). The CPU difficulty levels reflect the level of challenge
of the computer opponent.
There are 6 different board sets (that come with the full version of the game, this may be
expanded limitlessly with boards that will be available for download). Each board
set represents a certain type of brick format that remains somewhat constant throughout
the 12 boards of the board set. For example: the RETRO set contains boards that all have
10 rows of bricks, the bricks are one hit each, the RUBBER set contains levels where
the bricks are constantly moving and bouncing across the screen, the ICE board set
contains levels where there are moving bricks as well as multiple hit bricks that remain
stationary, the FIRE set contains many bricks that are "launched" when hit by a
ball, and so on.
If you want a good challenge, try beating the computer with both the CPU difficulty and
the difficulty on nuts, with the players being 20 hits each...
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| 4 - P L A Y E R C
O N T R O L S - |
*** Main Menu *** |
| Keyboard |
<Enter> or <Space> to choose an option
<Left Ctrl> or <Q> to go back a menu
<ESC> to quit and exit game
use arrow keys to scroll through options
|
| Mouse |
<Left Button> to choose an option
<Right Button> to go back a menu
move mouse to scroll through options
|
| Joystick |
<Button 1> to choose an option
<Button 2> to go back a menu
use controller to scroll through options
|
*** IN-Game Controls *** |
| Keyboard |
<Left> to move paddle left
<Right> to move paddle right
<Space> hold space while pressing left or right to move paddle at "turbo"
speed
<A> does nothing until you have a special weapon. Then, it is used to power up a
special weapon. You must hold it down, until the weapon is powered. When it is
powered, it will make a sound or you will see a graphic
(depending on the weapon selected) that will let you know it is powered. At that
point, release the button to use the special weapon. In addition, at the beginning of a
one-player or a team game this button releases the ball.
<B> scrolls through the special weapons. Everytime this button is pressed, the
powering up of the special weapon is reset.
<P> pauses the game, <Space> un-pauses the game
<ESC> use to exit game. This will return you the main menu.
|
| Mouse |
<Move Mouse Left> moves the paddle left
<Move Mouse Right> moves the paddle right
<Left Button> does nothing until you have a special weapon. Then, it is used to
power up a special weapon. You must hold it down, until the weapon is powered. When
it is powered, it will make a sound or you will see a graphic (depending on the weapon
selected) that will let you know it is powered. At that point, release the button to
use the special weapon. In addition, at the beginning of a one-player or a team game this
button releases the ball.
<Right Button>scrolls through the special weapons. Every
time this button is pressed, the powering up of the special weapon is reset.
|
| Joystick |
<Left on Controller> moves the paddle left
<Right on Controller> moves the paddle right
<Button 1(A)> does nothing until you have a special weapon. Then, it is used to
power up a special weapon. You must hold it down, until the weapon is powered. When
it is powered, it will make a sound or you will see a graphic (depending on the weapon
selected) that will let you know it is powered. At that point, release the button to
use the special weapon. In addition, at the beginning of a one-player or a team game this
button releases the ball.
<Button 2(B)> scrolls through the special weapons. Every time this button is
pressed, the powering up of the special weapon is reset.
<Button 3(C), 7(Left), 8(Right)> hold one of these buttons while pressing left or
right on the controller to move paddle at "turbo" speed
|
| 5
- P O W E R U P S - |
| Ball
Shrinker |
shrinks all of that player's balls one size. If a ball is
the smallest size, that ball disappears off of the screen
|
 |
| Ball
Enlarger |
enlarges all of that player's balls one size. There are 6
different ball sizes total
|
 |
| Paddle
Shrinker |
shrinks the paddle one size
|
 |
| Paddle
Enlarger |
enlarges the paddle one size. There are 4 different paddle
sizes
|
 |
| Extra
Life |
gives the player an additional life
|
 |
| Slow
Down |
slows down all of that player's balls up to a certain point
|
 |
| Speed
Up |
speeds up all of that player's balls up to a certain point
|
 |
| Multi-Ball |
gives player two extra balls
|
 |
| Comet
Ball |
changes all of that player's balls into comets. A comet
will destroy any brick it comes into contact with in one hit and will not reflect.
|
 |
| 6 - S P E C I A
L W E A P O N S - |
| Power
Ball |
gives player power ball special weapon.
When weapon is released it moves until it either collides with bricks, another paddle,
hits a wall, or goes past a paddle an off the screen. When it collides it explodes,
the explosion destroying any bricks in the explosion's radius. If it passes a paddle
and moves off of the screen, it will damage the other player.
charged - when the ball is full size, a cocked sound will be made
|
 |
| Winde
Up |
gives player winde up special weapon.
Charging paddle windes it towards the edge of the screen, releasing whips it in the
opposite direction. During this whip if the paddle hits a ball, that ball will be
sent away from the paddle at a much faster velocity. If an icon is hit during this whip,
that icon will be hit away from the paddle at a faster velocity. And again, if a
power ball is hit, it will be hit away from the paddle at a higher velocity.
charged - when a winding sound can no longer be heard
|
 |
| Punch |
gives player punch special weapon. When
released punch sends a surge of power the size of the paddle across the screen. All
bricks in its path are knocked loose and sent bouncing across the screen. All balls
in its path increase velocity in the direction of the punch, and are knocked a good
distance in the same direction of the punch.
charged - when purple sparks shoot out of the paddle
|
 |
| Winds |
gives player winds special weapon. When
released all balls within a certain distance of the paddle increase their velocity and
move away from the player's paddle. Occasionally you may be able to create a wind
that doesn't stop making you invincible...
charged - when the paddle gets a blue aura around it
|
 |
| 7 - T R O U B L E S H O O T I
N G - |
The only bugs that this game has
encountered is directX compatibility issues. You must have directX 7.0 or higher to
run this game, it is a free download from Microsoft if you do not have it (www.microsoft.com/directX). Other
compatibility problems can occur when you have a mouse or joystick driver that is not
directX compatible. The solution for driver issues is to go onto the website of the
manufacturer of that device and find a driver that is compatible. If you cannot
locate a driver there, contact the device's manufacturer directly.
DirectX is becoming a windows standard for programming and all joysticks and mouse devices
made within the last five years will have a compatible driver out there somewhere.
If you encounter any problems that seem to be non-compatibility related problems, please
let us know and we'll try and help you get this game running. Some future issues are
expected to be addressed in a troubleshooting section on the web site, but if you do
not find your problem there, feel free to contact us by email or by leaving a note
on the discussion page of
the website.
|
| 8 - E X P A N D I B I L I T
Y - |
In addition to the six board sets
that this game comes with, it was made with the intention of adding many more board
sets. The full version of the game comes with a password that will give the owner
access to a download section on the bcsoftgames website. Every month a new board set
will be added to this download section for free download. These download board sets
have a simple installation program, and you will then have a brand new board set to
play through!!! With this expandability, you will never run out of new
levels!!! The discussion
forum on the bcsoftgames website is a great place to give input as to the type of
levels you'd like to see in the future; so you can help decide what kind of levels you'll
be playing in the future!
|
| 9 - B U
Y T H E F U L L V E R S I O N - |
Check the site for information on
purchasing the full version. It costs $15 and includes many more levels, backgrounds
and soundtracks. Go to the Break
Ball Page to purchase by credit card or check!
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|
10 -
U P D A T E S - |
|
v1.10 -
|
Corrected
Vertical ball bug |
|
v1.20 - |
Decreased Demo Size to 5.1 MB |
|
v1.30 - |
Complete Rubber Board Set in Demo |
|
v1.35 - |
Game Play made MUCH Smoother |
|
v1.36 -
|
High Score List Saves |
|
v1.40 -
|
Corrected Bug that made game crash when firing Power Ball on WinXP |
|
v1.45 - |
Changed Mouse control away from DirectX to Windows mouse controls. |
| v1.50
-
|
Added ability to turn off music in game, fixed some control
sticking issues overall graphic and performance increase. |
| v1.60
-
|
Updated
to work with new Microsoft Joysticks. Also the music loads are now
seamless in game. |
|
- C
R E D I T S - |
Game concept, programming, music,
most the sound effects and graphics created by Bryce Carroll Email: bcsoftgames@hotmail.com
Some additional graphics and sound effects were contributed by Andre LaMothe See Xtreme
Games company website at http://www.xgames3d.com
Email CEO@xgames3d.com
A few additional textures were created by the Absolute Cross group. I appreciate
them making their talents free to the public. See the Absolute Cross website at http://www.absolutecross.com
A special thanks to my brother, Russell Carroll, who helped me throughout the process of
creating this game with many great ideas. He also spent many hours creating a great
web page, and doing many other things that have helped make this game a success.
Break Ball(tm) 2000-2001 is copyrighted by BC SOFT(tm), and the full version of the game
may not be resold for profit, or redistributed in any way without the express written
consent of BC SOFT.
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